10 waves, 2 boss fights. 

Use Q/E to increase/decrease multiplier when not playing the FRENZY game mode. Multiplier gives you more score, but increases enemy fire rate. Use at your own risk!

Beat the game to submit your high score to an online leaderboard and unlock FRENZY mode.

FRENZY game mode disables the Q/E buttons. Your multiplier increases while you fire, but lowers while you aren't firing.

No deaths - but you lose score when taking damage.

Color palette: https://lospec.com/palette-list/star-prisms-palette

All music composed by One Man Symphony - https://onemansymphony.bandcamp.com

Boss theme: One Man Symphony - Wreckage (Free) - 03 Singularity (Action 03) - Loops

Main theme: One Man Symphony - Wreckage (Free) - 01 Black Holes (Action 01) - Loops

Shaders used:

bullet explosion https://godotshaders.com/shader/pixel-explosion/

gameover fireworks: https://godotshaders.com/shader/fireworks/

button key perspective shift: https://godotshaders.com/shader/2d-perspective/

background: https://godotshaders.com/shader/water-toon-torrent-shader/

vignette: https://godotshaders.com/shader/vignette-shader-for-godot-4/

retro scanlines: https://godotshaders.com/shader/retro-tv-shader/

Published 26 days ago
StatusReleased
PlatformsHTML5
Authoralnatheir
GenreShooter
Made withGodot
TagsBullet Hell

Comments

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Lots of nice things to look at. I liked that i didn't die in the first 3 seconds. I was able to defeat the 2nd boss. Maybe my bullet powers are growing!!! BWHAHAH! 

I appreciate the thought and design that went into this game. The concept of allowing players to smoothly adjust difficulty levels is well-executed, showing consideration for player preferences. The gameplay mechanics are also effectively straightforward, making it easy for players to understand and enjoy. Overall, I think you've created a solid foundation for a engaging gaming experience.